Shroud of Dathomir
Nightsister MagickDark- Cost
- 3 FP
- Activation
- Action
- Range
- Self (10 ft aura)
- Recommended Lv
- Lv 5+
Effect
As an Action, you draw a shroud of swirling mist and shadow around yourself. For up to 3 rounds while you concentrate, you and allies within 10 ft of you are lightly obscured to your enemies — attack rolls against any of you have disadvantage. The shroud moves with you.
At the Table
Pinned in a ravine with two clankers closing in, a Nightsister spends an Action and 3 FP to call up the Shroud of Dathomir — coiling mist swallows her and the wounded scout crouched beside her. For the next 3 rounds, while she concentrates, every droid firing into that 10-ft haze attacks with disadvantage, and the murk drifts with her as she falls back toward the treeline. No save, no resistance check — just two dice on every enemy shot, take the lower. Her ally exhales and reloads; the bolts keep going wide.
In the Lore
Shroud-like concealment magicks are a signature of the Nightsisters of Dathomir, who wove the planet's ambient dark-side energies into mist, fear, and shadow rather than the disciplined Force techniques of the Jedi. The Nightsisters' command of obscuring fog and spirit-haunted gloom is most vivid in The Clone Wars, where Mother Talzin and Asajj Ventress's clan summon swirling green mists and shadowy illusions on their fog-wreathed homeworld. This tradition of ancestral, ichor-fueled "magick" — distinct from mainline Force use — also surfaces with later practitioners such as Morgan Elsbeth and the witch Merrin in canon. Drawing the mists of Dathomir close as a battlefield veil fits squarely within that established Nightsister practice of bending the unseen and the eerie to a coven's advantage.