Valor
MindLight- Cost
- 2 FP
- Activation
- Bonus Action
- Range
- 15 ft radius
- Recommended Lv
- Lv 1+
Effect
As a Bonus Action, you bolster your allies with courage and clarity. You and allied creatures within 15 ft gain temporary hit points equal to your Wisdom modifier + your Proficiency Bonus, and have advantage on saves against fear effects until the start of your next turn. Temporary hit points from Valor cannot stack; if you already have temporary hit points, you only keep the higher value.
At the Table
A Jedi squad leader, pinned in a Separatist trench as fear gas hisses through the line, spends 2 FP and a Bonus Action to ignite Valor. Every trooper within 15 ft suddenly steadies, gaining temporary hit points equal to her Wisdom modifier plus her Proficiency Bonus and rolling with advantage on saves against the dread until the start of her next turn. When the battle-droids open up, those temp HP soak the first volley and the squad pushes forward unshaken. Just remember the buffer doesn't stack with temp HP you already had, so time it when your allies are exposed and bare.
In the Lore
Valor belongs to the Light side's long tradition of using the Force not to strike but to steady others, the same well of courage and clarity that Jedi battle masters drew on to hold a line. Where the dark side feeds on a foe's fear, Light-side practitioners radiate calm outward, reinforcing an ally's resolve much as Jedi generals like Obi-Wan Kenobi and Plo Koon kept clone troopers fighting through the terror of the Clone Wars. It echoes the discipline of battle meditation, a celebrated Jedi (and Sith) art in Legends most associated with Bastila Shan, who could lift the morale and fighting spirit of an entire fleet. As a Control and Sense power rather than an offensive one, Valor reflects the Jedi ideal of strength shared among allies instead of power hoarded for the self.