Witch's Alchemy
Nightsister MagickDark- Cost
- 0 FP
- Activation
- Ritual (1/Long Rest)
- Range
- Touch
- Recommended Lv
- Lv 5+
Effect
Over a few minutes of ritual brewing (once per long rest, no Force Points spent), you craft one alchemical item, which persists until used or until you finish your next long rest. Choose one. • COVEN TOXIN: applied to a weapon as an Action; the weapon's next 3 hits each deal an extra 1d6 chem-toxic damage. • VEIL-SMOKE BOMB: thrown as an Action to a point within 30 ft, creating a 10-ft-radius heavily obscured cloud for 3 rounds. • RESTORATIVE DRAUGHT: a creature can drink it as an Action to regain 2d8 + your Wisdom modifier hit points and end one Poisoned condition affecting it.
At the Table
The night before storming the compound, your Nightsister spends a few minutes hunched over her brewing pot at camp — no Force Points, just ritual and patience — and brews a Coven Toxin. Come the fight, she smears it on the party's vibroblade as an Action, and the next three hits each bite for an extra 1d6 chem-toxic damage on top of the steel. When a teammate drops bloodied behind cover, she tosses them the Restorative Draught instead; they down it as an Action, regain 2d8 + her Wisdom modifier hit points, and shake off the Poisoned condition the enemy alchemist hung on them. One ritual, one item, and it lingers until used or her next long rest.
In the Lore
The witches of Dathomir were renowned across both canon and Legends not only for their spellcasting but for their alchemy — distilling potions, poisons, and ichor-laced concoctions from the swamps and beasts of their world. Mother Talzin, clan mother of the Nightsisters, was the archetypal practitioner, and her magicks ran from healing draughts to the toxic and the lethal. In Legends, Dathomiri witches and the broader tradition of Sith alchemy were famous for brewing toxins and transformative elixirs as readily as they hurled spells. Asajj Ventress and Morgan Elsbeth both carried this Nightsister heritage forward, drawing on the coven's blend of ritual craft and dark-side power. Such brewing was always a slow, deliberate art — worked over the cauldron and the fire rather than flung in the heat of battle.