Shadow Step
Nightsister MagickDark- Cost
- 2 FP
- Activation
- Bonus Action
- Range
- Self
- Recommended Lv
- Lv 5+
Effect
As a Bonus Action, you step through the spirit-shadows of Dathomir. You teleport up to 30 ft to an unoccupied space you can see that is in dim light or darkness. You cannot teleport into an area of bright light with this power.
At the Table
A Nightsister acolyte is pinned at the dead end of a Dathomiri ravine, blasters leveled at her from the ridge above. On her turn she spends 2 FP and, as a Bonus Action, melts into the spirit-shadows — teleporting 30 ft to an unlit ledge behind a boulder she can see, leaving the squad firing at empty air. Because it costs only a Bonus Action, she still has her full Action to vanish again or strike from cover. Just remember: there's no shadow to slip through under a noon sun or a floodlight, so you can't land in bright light.
In the Lore
Shadow Step embodies the eerie, space-bending sorcery of the Nightsisters of Dathomir — clan witches who drew on the planet's ichor and ancestral spirits rather than the formal Jedi or Sith disciplines. In The Clone Wars, Mother Talzin demonstrated this kind of shadow-magick mastery, dissolving into smoke and reappearing elsewhere to confound even Count Dooku and Darth Sidious, and Asajj Ventress trained in the same Dathomiri traditions. The motif of melting between shadows recurs throughout Nightsister lore, carried on by later inheritors like Morgan Elsbeth and the survivor-witch Merrin. As Dark-side magick, the power is bound to gloom and darkness — fitting for a tradition that wielded the night itself as a weapon.