SWURPG
Gungan — playable species portrait for the Star Wars Universe RPG

Gungan

Gungans are the amphibious native people of Naboo, best known to the wider galaxy through Jar Jar Binks and through Boss Nass, the leader who set aside generations of grievance to ally with Queen Padmé Amidala against the Trade Federation.

Home world: Naboo

Size
Medium
Speed
30 ft
Height
1.8 meters
Weight
70 kilograms
Adulthood
16 standard years

Traits

Slippery Reflexes

You have Advantage on Dexterity saving throws.

Weapon Proficiency

You are proficient with the Atlatl, Cesta, and Electropole.

Heavy-Footed

You have Disadvantage on Stealth checks.

Natural Swimmer

You have Advantage on Athletics checks made to Swim and can breathe underwater.

Lore

Gungans are the amphibious native people of Naboo, best known to the wider galaxy through Jar Jar Binks and through Boss Nass, the leader who set aside generations of grievance to ally with Queen Padmé Amidala against the Trade Federation. While the human Naboo built palaces and plazas across the surface, the Gungans made their homes beneath the planet's lakes, in bubble-domed cities like Otoh Gunga anchored to the lakebed. They are a people of the water first and the land second, and for most of their history they preferred the quiet of the deep to any dealings with the dryland folk above them.

Physically, Gungans are tall, long-limbed humanoids built for the water. Rather than rigid bone, their skeletons are made of flexible cartilage, which gives their faces an expressive, rubbery range and makes their bodies notably resistant to blunt harm. They begin life as tadpoles before maturing into adults with powerful legs that drive a fast, frog-kick swimming stroke and a startling leap on land. Their most recognizable feature is the haillu, the fin-like ear-flaps that both aid their swimming and flag their mood, flaring with aggression, friendship, or fear. There are two main Gungan kinds: the lanky Otolla, with prominent bills and eyes set on short stalks, and the heavier-built Ankura, whose eyes are hooded. A muscular tongue and a strong bill round out a body shaped end to end for amphibious life.

Otoh Gunga, the most famous Gungan city, sat in the waters of Lake Paonga and housed close to a million residents in a cluster of glowing orbs. Those orbs are not glass but hydrostatic force-field bubbles, generated from below and anchored to the lake floor by great stone pillars; they hold a breathable atmosphere inside and use special membrane portals that let a Gungan walk through from water to dry air without flooding the interior. The Gungans do not so much build their architecture as grow it, cultivating the living, curving material of their structures. Their society is governed by the Gungan High Council, also called the Rep Council, chaired by the Boss, the chief leader, who rules with a circle of advisors known as Reps.

Gungan culture prizes communal loyalty and standing together against long odds, traits forged by a homeworld full of enormous predatory fauna. Their defense rests on a single piece of homegrown technology: the hydrostatic shield. Worn as a personal energy shield or thrown up around whole formations, it turns away both blaster bolts and physical blows. The Gungan Grand Army carried this into open battle. At the Battle of Naboo they massed on the grass plains behind a great deflector dome projected from shield generators strapped to the backs of fambaa, the largest of their war-beasts, while kaadu served as fast cavalry mounts and falumpaset hauled their battle wagons. Their signature weapon is the booma, a thrown ball of exotic plasma drawn from Naboo's porous crust, hurled by hand or flung from atlatls and cestas to burst battle droids apart.

For most of their history the Gungans and the surface Naboo lived as wary neighbors who shared a planet but not much else, each people convinced of its own superiority and content to keep apart. That changed under the Trade Federation invasion. Boss Nass (full name Rugor Nass) at first refused to help, certain the droid army would never find his hidden city, but Jar Jar Binks brought Queen Amidala to the Gungan sacred place, where her humility and plea moved Nass to commit his army. Their combined stand expelled the invaders, and the orb of peace Amidala offered afterward sealed a lasting alliance between the two peoples. Beyond Jar Jar and Boss Nass, the era's best-known Gungan is Captain Roos Tarpals, who led the Grand Army in the field and gave the order that raised the shields at Naboo.

As player characters, Gungans bring agility and amphibious mastery rather than brute force or silver-tongued charm. Their Natural Swimmer trait and strong legs make them at home in any water, while Slippery Reflexes capture the loose, hard-to-pin quality of a cartilaginous body that bends instead of breaking. They are not built for subtle diplomacy or book-learning, but they make game, durable adventurers who shine in wilderness, aquatic, and battlefield campaigns. A Gungan PC suits a player who wants a brave outsider, underestimated by everyone and most dangerous when the ground turns to water.

Physical Description

Gungans are tall, long-limbed amphibians with flexible necks, expressive eye stalks, and smooth skin that varies in color from earth tones to vibrant patterns. Their heads are elongated with large, forward-facing mouths and long, floppy ears that aid in communication and emotional expression. Their bodies are well suited for both swimming and running, with powerful leg muscles, webbed digits, and a natural buoyancy that enables effortless movement in aquatic environments.

Their eye stalks allow them to maintain panoramic vision above water while their bodies remain below the surface. The ears, which droop when relaxed and rise when alert, serve as both sensory receptors and cultural symbols, often decorated with bands or paint. Gungan skin is smooth and moisture-retaining, helping them endure long periods underwater or in humid swamps.

Gungans typically wear practical leather and woven garments reinforced with swamp-resistant materials. Warriors adorn themselves with shell plates, energy-shield generators, and clan markings painted before battle. Offworld, many choose lightweight gear optimized for flexibility and temperature regulation.

Culture & Personality

Gungans are brave, community-focused, and guided by strong moral values. Their society teaches respect for nature, loyalty to clan, and an unwavering commitment to defending their homeland. While their speech patterns and humor can be misunderstood by outsiders, Gungans possess sharp instincts and keen survival skills shaped by centuries of living in dangerous marshlands. They appreciate cleverness, boldness, and acts of selfless bravery.

Their customs revolve around seasonal ceremonies, communal feasts, and underwater gatherings that reinforce bonds between clans. Gungan warriors participate in traditional training rituals that emphasize agility, teamwork, and adaptability. Music and dance are central to social life, often used to celebrate victories, honor leaders, or strengthen unity during uncertain times.

As adventurers, Gungans bring courage, optimism, and creative problem-solving to any group. Their unique technological style, amphibious capabilities, and strong sense of loyalty make them well suited for exploration-focused campaigns or missions involving diplomacy between culturally distinct factions.

Frequently Asked Questions

What is a Gungan in Star Wars?

Gungans are the amphibious native people of Naboo, best known to the wider galaxy through Jar Jar Binks and through Boss Nass, the leader who set aside generations of grievance to ally with Queen Padmé Amidala against the Trade Federation. While the human Naboo built palaces and plazas across the surface, the Gungans made their homes beneath the planet's lakes, in bubble-domed cities like Otoh Gunga anchored to the lakebed. They are a people of the water first and the land second, and for most of their history they preferred the quiet of the deep to any dealings with the dryland folk above them.

What are the Gungan ability score modifiers in SWURPG?

A Gungan character gains +2 Dexterity, -2 Intelligence, and -2 Charisma to their ability scores in SWURPG.

What species traits do Gungan characters have?

Gungan characters have 4 species traits: Slippery Reflexes, Weapon Proficiency, Heavy-Footed, Natural Swimmer.

Can I play a Gungan in SWURPG?

Yes — Gungan is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.

What are some Gungan names?

Example Gungan names include Fassa, Jar Jar, Rugor, Tarpals, Toba, Tobler Ceel. Generate more original Gungan names with the SWURPG Star Wars name generator.