
Herglic
Herglics are two-meter whale-descended giants with a galaxy-famous weakness: once a Herglic sits down at a game of chance, only the strongest-willed of them can walk away before they have lost everything.
Home world: Giju
- Size
- Medium
- Speed
- 30 ft
- Height
- 2.2 meters
- Weight
- 110 kilograms
- Adulthood
- 20 standard years
Traits
Iron Constitution
You have Advantage on Constitution saving throws.
Investigative Intuition
You have Advantage on Investigation checks.
Sturdy
When you use Second Wind, you heal twice the amount: 2d10 + your character level instead of 1d10 + level.
Lore
Herglics are two-meter whale-descended giants with a galaxy-famous weakness: once a Herglic sits down at a game of chance, only the strongest-willed of them can walk away before they have lost everything. The compulsion runs so deep that the most dangerous of Worlport's three gambling districts, Herglic's Folly, was named after the species, and worlds with large Herglic populations tend to outlaw or tightly regulate gambling outright to keep their own people solvent. It is the trait every spacer remembers them by, sitting oddly beside their otherwise calm, courteous reputation.
The body underneath that reputation is unmistakably aquatic. Herglics descend from the ocean mammals of their homeworld, and they still breathe through a blowhole set on top of a large, neckless, chinless head. Their hairless skin runs from deep blue-gray to a black darker than open space, and some carry white bellies or pale stripes running up their flanks. The mouth is wide and crowded with tiny serrated teeth, the eyes small and oily, the shoulders cartilaginous. Adults stand between roughly 1.7 and 2.2 meters but are built far wider than their height suggests, every bit of it heavy muscle over a dense frame.
Their homeworld is Giju, an ocean world of expansive seas, scattered islands, marshes, and glaciers, sitting in the Colonies on the Rimma Trade Route at one end of the Giju Run. The stretch of the Rimma cutting through the Colonies around Giju came to be called Herglic Space, threaded by the ancient Hidakai Pool hyperlane through which the species pushed outward to new worlds after joining the Galactic Republic around 13,000 BBY.
Long before that, though, the Herglics were already among the galaxy's earliest starfarers. They reached neighboring systems and began colonizing at roughly the same moment the Corellians did, and (in Legends) they perfected their own take on the Rakatan Force-powered hyperdrive and built a trade empire across the Colonies before they had even met the Duros. There is a stranger, older layer beneath that: archaeological ruins on some Herglic colony worlds held nonfunctioning machines that appeared to manipulate gravity for some unknown purpose, the relics of a first Herglic trade empire whose technology arguably outstripped anything in the later Galactic Empire. That ancestral civilization collapsed a thousand years before the Herglics rejoined the wider galaxy, and almost all record of it was lost.
The gambling streak is not a vice grafted onto an otherwise placid people so much as the visible edge of who they are: Herglics are thrill-seekers by nature and by old tradition, drawn to travel, novelty, and exotic experience, and their easy calm sits on top of an appetite for risk. That appetite has a darker market side. Tresidiss, a gamblers' world in the Quence sector, was privately held and run by Herglic criminal groups tied to the Hutt clans, and figures like the striped entrepreneur-gambler Narloch made their fortunes (and presumably lost a few) in exactly that world of casinos, syndicates, and high-stakes trade.
For a SWURPG player, a Herglic is a wall of muscle with a soft voice and a problem they are trying to outrun. The +4 Strength and Endurance proficiency make them brutal in a grapple or a shove, and Iron Constitution (advantage on Constitution saves) plus Sturdy (Second Wind heals 2d10 + level) turn that aquatic bulk into a frame that simply refuses to go down; their −4 Dexterity is the honest cost of all that mass. Investigative Intuition (advantage on Investigation) fits the calculating gambler and the old trader instinct better than it first looks, the same eye that reads a card table reading a crime scene. Lean into the contradiction: the gentle giant who keeps the party alive, mediates the deal, and then has to be physically pulled away from the sabacc table before they bet the ship.
Physical Description
Herglics are towering humanoids whose physiology reflects clear aquatic ancestry. Standing between two and three meters tall, they possess broad torsos, powerful limbs, and smooth, rubbery skin ranging from black to blue-gray. Their faces feature rounded snouts reminiscent of whales or cetaceans, and they have small, expressive eyes that contribute to their gentle appearance. Their immense lung capacity and buoyant bone structure evolved to support deep diving on their oceanic world.
Their arms and legs are thick and muscular, granting them powerful leverage both underwater and on land. Despite their bulk, Herglics move with surprising grace, displaying fluid, sweeping motions that echo their aquatic origins. Their skin requires regular hydration and environmental regulation, prompting many Herglic travelers to wear moisture-retaining garments or utilize humidified quarters aboard starships.
Herglic clothing tends toward form-fitting materials that accommodate their size and smooth contours. Diplomatic robes, elegant businesswear, and custom-tailored armor appear commonly among offworld Herglics, each reflecting their personal profession and cultural emphasis on grace and presentation.
Culture & Personality
Herglics are renowned for their emotional warmth, generosity, and refined social etiquette. Their culture places strong value on honesty, and lying is considered deeply dishonorable. Because of their physical presence, Herglics go to great lengths to appear non-threatening in social settings, using gentle movements and calm speech to avoid intimidating smaller Species. This social awareness permeates their customs, from greeting rituals to business negotiations.
Community life on Giju revolves around collective prosperity, trade alliances, and artistic celebration. Herglics value well-maintained relationships and often form lifelong business partnerships or extended family networks that span multiple star systems. Their festivals frequently include music, flowing dance performances, and elaborate displays celebrating water as both a life-giver and a cultural anchor.
As adventurers, Herglics bring physical strength, emotional intelligence, and a sense of honor to their parties. They excel as diplomats, merchants, bodyguards, or commanders, using their presence to stabilize volatile situations and navigate complex political landscapes. Their experiences under Imperial oppression can also fuel compelling narratives centered on justice, resilience, and reclaiming personal or cultural dignity.
Frequently Asked Questions
What is a Herglic in Star Wars?
Herglics are two-meter whale-descended giants with a galaxy-famous weakness: once a Herglic sits down at a game of chance, only the strongest-willed of them can walk away before they have lost everything. The compulsion runs so deep that the most dangerous of Worlport's three gambling districts, Herglic's Folly, was named after the species, and worlds with large Herglic populations tend to outlaw or tightly regulate gambling outright to keep their own people solvent. It is the trait every spacer remembers them by, sitting oddly beside their otherwise calm, courteous reputation.
What are the Herglic ability score modifiers in SWURPG?
A Herglic character gains +4 Strength and -4 Dexterity to their ability scores in SWURPG.
What species traits do Herglic characters have?
Herglic characters have 3 species traits: Iron Constitution, Investigative Intuition, Sturdy.
Can I play a Herglic in SWURPG?
Yes — Herglic is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Herglic names?
Example Herglic names include Stavros K'Hor, Udo Broxin, Fahjani Tohvar, Elbor Cruhn. Generate more original Herglic names with the SWURPG Star Wars name generator.