
Hutt
Hutts are the massive, slug-bodied crime-lord species that rule the underworld of Star Wars, the patient gangster-monarchs who control smuggling, spice, slavery, and gambling from the shadows of Hutt Space.
Home world: Nal Hutta (formerly Evocar)
- Size
- Large
- Speed
- 10 ft
- Height
- 4 meters
- Weight
- 1,500 kilograms
- Adulthood
- 91 standard years
Traits
Unmovable Mass
You cannot be Grappled, Shoved, or Knocked Prone by non-Force abilities. You cannot Dash, Jump, or Climb unless aided by an external device or Force power.
Force Resistance
You have Advantage on saving throws against mind-affecting Force powers.
Silver Tongued
You have Advantage on Persuasion checks.
Lore
Hutts are the massive, slug-bodied crime-lord species that rule the underworld of Star Wars, the patient gangster-monarchs who control smuggling, spice, slavery, and gambling from the shadows of Hutt Space. When most people picture a Hutt they picture Jabba the Hutt, sprawled on a dais in his Tatooine palace, and that image is accurate to the species: enormous, sluggish, hedonistic, and utterly ruthless. But Hutts are far more than throne-room decoration. They are one of the oldest and most powerful Species in the galaxy, a race of long-lived merchant-tyrants whose kajidic crime clans have bought, bullied, and outwaited entire governments. From their swampy homeworlds of Nal Hutta and the vertical sprawl of Nar Shaddaa, the Smugglers' Moon, the Hutts run a parallel economy of vice that the Republic, the Empire, and the New Republic alike could never fully stamp out.
Physically, a Hutt is shaped like a gigantic shell-less gastropod, an immense slug with a thick muscular tail, a wide reptilian head, and two stubby arms used for gesturing and grasping. Adult Hutts can mass close to a thousand kilograms and grow continuously throughout lives that stretch up to a thousand years. Their skin is thick, leathery, and wrinkled, coated in a protective mucus that varies in shade from greens and browns to sickly tans. This is a body built for survival, not speed: Hutts have no legs (the Return of the Jedi novelization notes that Huttlets are born bipedal, but the legs fuse together over a childhood spent barely moving), so they crawl forward in slow, rippling slug-like contractions. What they lack in mobility they make up in sheer toughness. Hutts are remarkably durable and strong, resistant to toxins, disease, and physical injury, with redundant internal organs and a slow regenerative ability that lets them survive wounds that would kill almost anything else. They are also famously immune to Force mind tricks, their alien minds simply too willful and strange to be nudged with a wave of the hand.
Hutt power is organized around the kajidic, the crime-clan or business dynasty that is the basic unit of their society. After abandoning their scorched original homeworld of Varl, the Hutts seized the world of Evocar around 15,000 BBY, swindling and then violently displacing its native Evocii, renaming the planet Nal Hutta ("Glorious Jewel" in Huttese) and exiling the Evocii to its fifth moon, which would become Nar Shaddaa. From these twin capitals the kajidics built an empire of commerce and crime: the Hutt Cartel, officially a business alliance of allied clans pursuing wealth together, unofficially a fractious syndicate riven by turf wars and assassination. The clans (the Desilijic of Jabba, the Besadii of Gardulla, and many others) control independent worlds, hyperspace trade routes, and uncountable credits across the region of space that bears their name. Hutt "honor" is not morality but consistency: contracts and traditions are sacred, and a being who breaks Hutt custom can find every clan in the galaxy turned against them.
What truly defines the Hutt is the long game. A lifespan measured in centuries reshapes the entire psychology of the species: where shorter-lived peoples scramble, a Hutt waits. They are patient, calculating, and legendarily greedy, preferring to manipulate, bribe, and outlast their enemies rather than fight them, accumulating leverage across generations of their rivals' lives. Their reproduction reinforces that dynastic mindset. (In Legends, Hutts are hermaphroditic and can reproduce asexually, which is why Jabba was the sole parent of his son Rotta; an infant Huttlet is born the size of an orange and rides in a parent's marsupial-style brood pouch for roughly fifty years before emerging.) (Assumption: modern canon has shifted toward Hutts having distinct sexes rather than being hermaphroditic, though their multi-century lifespans and slow maturation remain consistent.) The result is a species that thinks in decades and dynasties, treating shorter-lived beings as pieces to be moved on a very long board.
The most famous Hutts are household names precisely because their power dwarfs their physical limits. Jabba Desilijic Tiure, the most infamous of all, ran the bulk of Tatooine's piracy, slavery, and smuggling from his palace while sitting on the Grand Hutt Council, commanding bounty hunters and a court of thousands without ever needing to stand. Gardulla Besadii the Elder, his sometime rival, vied for control of Tatooine in the Republic's final centuries and once owned the enslaved Shmi and Anakin Skywalker before losing them on a bet. Ziro Desilijic Tiure abandoned Hutt Space to live in decadent luxury on Coruscant itself, controlling seven star systems as a Master of the Hutt Clan during the Clone Wars. Each demonstrates the same truth: a Hutt's reach is measured not in how far it can crawl, but in how many beings move at its word.
As a player character, the Hutt is a build defined by influence over agility, and SWURPG's stat line leans hard into that fantasy. The crushing DEX -6 and Large size with a speed of only 10 reflect a body that physically cannot run, dodge, or climb on its own, while CON +2 captures the species' legendary toughness and the matched INT +2 and WIS +2 give voice to its patient, cunning, centuries-honed mind. The traits read straight off the canon: Unmovable Mass turns that immobile bulk into an asset (you cannot be Grappled, Shoved, or Knocked Prone, but you also cannot Dash, Jump, or Climb unaided), Force Resistance grants advantage against mind-affecting Force powers in the same way Hutts shrug off the Jedi mind trick, and Silver Tongued, backed by Persuasion and Endurance proficiency, makes you the manipulator and dealmaker at the table. Playing a Hutt means leaning into negotiation, intimidation, clan intrigue, and the long con rather than running into a firefight, the rare hero (or villain) who wins by outtalking and outlasting everyone else in the room.
Physical Description
Hutts are enormous gastropod-like beings with elongated, slug-shaped bodies and tough, leathery skin that varies in color from green to tan to gray. Their physiology includes thick folds of tissue, powerful muscular tails for locomotion, and short but capable arms used for manipulation. Though slow-moving, Hutts are incredibly strong, capable of lifting considerable weight with their dense musculature. Their eyes sit atop high ridges, granting good peripheral awareness despite their bulk.
Their bodies are naturally resistant to toxins, disease, and physical injury, contributing to their impressive longevity. Hutts grow throughout their lives, reaching massive sizes over centuries. Although they lack legs, they can move by contracting their muscular underside, leaving characteristic trails of moisture. Their mouths contain sharp dentition, allowing them to consume both plant and animal matter.
Hutts often adorn themselves with jewelry, ornate sashes, and clan insignias that reflect their kajidic affiliations. Their attire emphasizes luxury and status rather than practicality. Offworld, their controlled environments often require elevated humidity or specialized thrones, platforms, or hover-litters for comfortable travel.
Culture & Personality
Hutt culture revolves around wealth, influence, and reputation. Their society is structured around kajidics—extended crime families or business clans—that compete for dominance through trade, smuggling, gambling, and political manipulation. Honor among Hutts does not mean morality but consistency: agreements and traditions carry weight, and those who violate Hutt custom risk severe retaliation from multiple clans.
Despite their criminal tendencies, Hutts value diplomacy and negotiation as much as intimidation. Their long lives encourage careful strategy, and many prefer manipulation over open conflict. Hospitality plays a notable role in their customs, with Hutt courts serving as centers of entertainment, politics, and information exchange. Their social gatherings often feature elaborate feasts, performances, and subtle demonstrations of wealth and control.
As adventurers, Hutts provide unique story possibilities involving crime syndicates, inter-kajidic politics, or redemption arcs. Their physical limitations are offset by their intelligence, charisma, and social networks, enabling them to function as powerful manipulators, strategists, or leaders in campaigns centered on influence and intrigue.
Frequently Asked Questions
What is a Hutt in Star Wars?
Hutts are the massive, slug-bodied crime-lord species that rule the underworld of Star Wars, the patient gangster-monarchs who control smuggling, spice, slavery, and gambling from the shadows of Hutt Space. When most people picture a Hutt they picture Jabba the Hutt, sprawled on a dais in his Tatooine palace, and that image is accurate to the species: enormous, sluggish, hedonistic, and utterly ruthless. But Hutts are far more than throne-room decoration. They are one of the oldest and most powerful Species in the galaxy, a race of long-lived merchant-tyrants whose kajidic crime clans have bought, bullied, and outwaited entire governments. From their swampy homeworlds of Nal Hutta and the vertical sprawl of Nar Shaddaa, the Smugglers' Moon, the Hutts run a parallel economy of vice that the Republic, the Empire, and the New Republic alike could never fully stamp out.
What are the Hutt ability score modifiers in SWURPG?
A Hutt character gains -6 Dexterity, +2 Constitution, +2 Intelligence, and +2 Wisdom to their ability scores in SWURPG.
What species traits do Hutt characters have?
Hutt characters have 3 species traits: Unmovable Mass, Force Resistance, Silver Tongued.
Can I play a Hutt in SWURPG?
Yes — Hutt is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Hutt names?
Example Hutt names include Jabba, Gardulla, Popara, Zordo, Borga, Grelb. Generate more original Hutt names with the SWURPG Star Wars name generator.