
Hysalrian
The Hysalrian who trained Yoda has a name: N'Kata Del Gormo, a four-armed, serpentine Jedi Master who took in a young, Force-sensitive hermit and his human friend after they crash-landed on his swamp world and showed them that the strange feeling they carried was the Force itself.
Home world: Hysalria
- Size
- Large
- Speed
- 40 ft
- Height
- 3 meters
- Weight
- 100 kilograms
- Adulthood
- 18 standard years
Traits
Aquatic Adaptation
You can breathe both air and water.
Four Arms
Your additional arms allow you to wield two two-handed weapons at once if your Strength is greater than 13. You may also take one additional free object interaction per turn (e.g., draw or stow a second weapon, ready a grenade while still holding your weapon). You also have Advantage on Grapple checks.
Quad-Sight
You have Advantage on Perception checks.
Tail Lash
You can use your tail as a melee attack that deals 1d4 bludgeoning damage. The target must succeed a DC 12 Strength saving throw or be knocked prone.
Cognitive Drift
You have Disadvantage on Initiative rolls the first time you roll them in each combat encounter.
Sensitive Physiology
You have Vulnerability to fire damage. Fire damage dealt to you is increased by 50%.
Lore
The Hysalrian who trained Yoda has a name: N'Kata Del Gormo, a four-armed, serpentine Jedi Master who took in a young, Force-sensitive hermit and his human friend after they crash-landed on his swamp world and showed them that the strange feeling they carried was the Force itself. That single act of mentorship makes the Hysalrians one of the most quietly consequential species in the galaxy, even though almost no one has ever met one. They are a deeply spiritual, introspective people who speak slowly, listen completely, and move with deliberate purpose, and the rest of the galaxy mostly knows them as the answer to the riddle of who taught Yoda.
Physically, a Hysalrian is an arresting sight: an elongated, semi-serpentine sentient with a humanoid upper body riding atop a long, snakelike lower half. The body can stretch five to six meters when measured along its full length, though a Hysalrian rearing upright stands only about two to two and a half meters tall. They have muted green skin over a white, segmented underbelly, four arms set on the torso, a small mouth, and four small black eyes that give them an unblinking, watchful gaze. To strangers the overall effect reads as alien and even intimidating, which is part of why so few outsiders ever get close enough to learn how patient and contemplative the species actually is.
Their homeworld is Hysalria, in the Sluis sector of the Outer Rim Territories, a swamp world of standing water, soft ground, and dense growth. (The species' canon history is tangled here: the earliest source placed the Hysalrians on Dagobah, where Del Gormo supposedly trained Yoda, but the later Essential Atlas established Hysalria as the actual homeworld without ever explicitly reconciling the two swamp worlds. Treat the Dagobah claim as the original legend and Hysalria as the settled answer.) Hysalrians are thought to be a relatively ancient and long-lived people, well suited to wetland life, equally at ease moving through water and over muddy land.
Hysalrian culture revolves around restraint, attention, and the table. They are omnivores who live on root vegetables, mosses, soft-bodied fish, and fungal proteins, and they ferment their own swamp teas; sharing a meal is treated as a sacred act rather than a casual one. Their spoken language is Hysara, described as a melodic, low-vibration tongue that suits a species inclined to weigh its words. Everything about how they carry themselves, the slow speech, the complete listening, the unhurried movement, reads as the temperament of a people who measure time differently than the short-lived species around them.
The figure who anchors all of this is N'Kata Del Gormo. In the old legend, this Force-sensitive Hysalrian Jedi Master was living quietly on a swamp world when Yoda and a human companion crashed nearby and came looking for help; after a few days Del Gormo told them what they did not yet know, that both were Force-sensitive, and offered to train them as his Padawans. He carried a staff topped with a large crystal, fitting for a Jedi of the Old Republic's golden age. For decades Del Gormo lived only in older, non-current material, but he was pulled back into the modern canon as an in-universe legend by name in Steven Barnes' The Glass Abyss, which makes the Hysalrians' one famous son a quietly canonical part of Yoda's mysterious origins again.
For a SWURPG character, a Hysalrian is a durable, perceptive presence who reads as otherworldly to everyone they meet. Their +2 Constitution and +2 Wisdom mirror the species' hardiness and contemplative, listening nature, while the -2 Charisma reflects exactly how alien and unsettling they appear to outsiders. The kit leans into the body: Four Arms lets you juggle weapons and gear (and even wield two two-handed weapons with the Strength for it) while granting Advantage on Grapple checks; Quad-Sight turns those four eyes into a real perceptual edge; Tail Lash gives the serpentine lower body a natural attack; and Aquatic Adaptation lets you breathe air and water, true to a people born to the swamp. Cognitive Drift and Sensitive Physiology round out the deliberate, slightly-apart temperament. Play one as a patient mystic, a watchful guardian, or, leaning into Del Gormo's shadow, a soft-spoken mentor whose stillness is easy to mistake for weakness right up until it isn't.
Physical Description
Hysalrians are tall, lean reptilian humanoids distinguished by elongated limbs, clawed digits, and flexible joint structures that allow extraordinary climbing dexterity. Their scales vary from brown to green to mottled patterns, aiding in camouflage within forested cliffs and canyon systems. Their bodies possess taut musculature optimized for rapid vertical bursts, gripping surfaces, and shifting balance in precarious environments. Their long tails provide crucial counterbalance during high-speed maneuvers.
Their heads feature angular reptilian characteristics with pronounced eye ridges that enhance visual protection during climbs. Their eyes provide wide peripheral vision and acute depth perception, allowing them to track movement across multiple elevations. Their clawed hands and feet function as natural climbing tools, enabling them to perch, cling, or spring from surface to surface with fluid agility.
Hysalrian clothing tends to be flexible, lightweight, and fitted to avoid hindrance during climbing. Materials depicted in Legends often resemble leather, scaled weaves, or natural fibers adapted to their warm and rocky environment. Offworld, they incorporate more durable gear without compromising the mobility that defines their species.
Culture & Personality
Because little is known about Hysalrian culture, much of what can be said must be framed as cautious inference. Observed behavior suggests that Hysalrians value tactical planning, group coordination, and environmental awareness. Their defensive engagements during the Clone Wars imply strong instincts toward territorial protection and community cohesion. These traits point toward a society shaped by collective survival rather than individual dominance.
Their reptilian physiology suggests possible cold-adaptation behaviors, sunning rituals, or temperature-regulation practices, though legends offer no explicit confirmation. What is documented is their disciplined combat style, which implies structured training traditions or long-standing survival practices passed through generations. Their ability to execute coordinated ambushes hints at gesture-based or low-voice communication systems adapted to vertical terrain.
As adventurers, Hysalrians bring focus, agility, and tactical cunning. Their backgrounds—whether crafted as scouts, hunters, resistance fighters, or explorers—can integrate seamlessly into campaigns that feature hazardous environments or stealth missions. Their limited canonical detail allows player characters to define personal customs, clan affiliations, or belief systems without conflicting with established lore.
Frequently Asked Questions
What is a Hysalrian in Star Wars?
The Hysalrian who trained Yoda has a name: N'Kata Del Gormo, a four-armed, serpentine Jedi Master who took in a young, Force-sensitive hermit and his human friend after they crash-landed on his swamp world and showed them that the strange feeling they carried was the Force itself. That single act of mentorship makes the Hysalrians one of the most quietly consequential species in the galaxy, even though almost no one has ever met one. They are a deeply spiritual, introspective people who speak slowly, listen completely, and move with deliberate purpose, and the rest of the galaxy mostly knows them as the answer to the riddle of who taught Yoda.
What are the Hysalrian ability score modifiers in SWURPG?
A Hysalrian character gains +2 Constitution, +2 Wisdom, and -2 Charisma to their ability scores in SWURPG.
What species traits do Hysalrian characters have?
Hysalrian characters have 6 species traits: Aquatic Adaptation, Four Arms, Quad-Sight, Tail Lash, Cognitive Drift, Sensitive Physiology.
Can I play a Hysalrian in SWURPG?
Yes — Hysalrian is a free, fully playable species in SWURPG, a fan-made Star Wars tabletop RPG. Pick it in the browser-based character builder and its ability modifiers and traits apply automatically.
What are some Hysalrian names?
Example Hysalrian names include N’Kata, Sseket, R’Gada, Del Gormo (as a locational surname). Generate more original Hysalrian names with the SWURPG Star Wars name generator.