Ancestral Vigor
Nightsister MagickDark- Cost
- 3 FP
- Activation
- Bonus Action
- Range
- Self or Touch
- Recommended Lv
- Lv 5+
Effect
As a Bonus Action, you call on ancestral spirits to fortify a creature (yourself or one you touch). For 3 rounds, it gains temporary hit points equal to your Wisdom modifier + your Proficiency Bonus and its speed increases by 10 ft. Temporary hit points from Ancestral Vigor do not stack with themselves.
At the Table
Your Nightsister, blade-locked against a hulking war droid, burns 3 FP as a Bonus Action and presses a hand to the wounded acolyte beside her, the witch-spirits of Dathomir flooding the woman with borrowed life. For the next 3 rounds the acolyte carries temporary hit points equal to your Wisdom modifier plus your Proficiency Bonus and moves 10 ft faster, enough to close the gap or break contact at will. No save, no roll, no concentration to hold; just touch and the ancestors answer. Refresh it before it lapses and remember the temp HP won't stack on top of itself.
In the Lore
Ancestral Vigor reflects the Nightsisters' defining practice of channeling the spirits of Dathomir's dead rather than the Force as the Jedi knew it. Mother Talzin's clan drew their green ichor-magick from these ancestral spirits, and figures like Asajj Ventress, Old Daka, and the Great Mothers (seen in Ahsoka through Morgan Elsbeth's allies) were shown invoking the departed for power, healing, and even resurrection. The witches' rites of bolstering and revival run throughout The Clone Wars, where Old Daka's chants raised fallen sisters as zombie warriors to repel General Grievous. This power channels that same tradition in a defensive register, hardening and quickening an ally through borrowed ancestral strength rather than raising the dead, a fittingly Dark-side expression of Dathomiri magick.